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What’s New in Version 5.4.1:
– Core: Added support for loading serialized files stored with versions >= 5.5.0a4.
– DX11: Improved texture upload performance for compressed, floating point and RGBA32 formats (also in 5.3.6p3) (812350).
– Graphics: GPU Instancing – it is no longer an error to use instanced shaders on renderers that don’t support instancing (SkinnedMeshRenderer, SpriteRenderer, etc.).
– Graphics: GPU Instancing – for statically batched MeshRenderers, using an instanced shader now will not break static batching. If you want renderers to be instancing batched, please consider disable static batching flag (816786).
– Linux: Removed 16GB total memory limit.
– Networking: Projects using UnityWebRequest from UnityEngine.Experimental.Networking should now be auto-upgraded to use its new location in UnityEngine.Networking.
– VR: Mac version of the editor can now add OpenVR as a VR platform when targeting the Windows player.
– VR: Stereo View and Projection Matrices can be set individually through scripting API.
– VR: Updated the following Image Effects from the Standard Assets to work with Single-Pass Stereo: Ambient Obscurance, Camera Motion Blur. (811571)
– VR: Upgraded SDKs – Oculus to 1.7, GearVR to 1.7.1, OpenVR to 1.0.2.
Full Release Note: http://unity3d.com/unity/whats-new/unity-5.4.1